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@ravanon@mastodon.scot

2026-09-04 18:17 UTC

Sick with cold, so I've had time to burn. I've mentioned before that I've been learning Godot by working on a Fire Emblem style tactical RPG prototype. Over the last few months I've (re)implemented various things under the hood, but today and yesterday I spent some time updating the battlefield sprites. Now I'm not a pixel artist, so the results remain *very* amateurish, but at least I'm learning. Mostly by doing things wrong, but I'm learning! #Godot #GameDev #GameArt

Replies (1)

  • @ravanon@mastodon.scot 2026-09-04 18:20

    Coincidentally, it's amazing how you can work on a character or a terrain tile in your pixel editor, and think it looks okay, and then the moment you actually put in your tileset and see it in your game, it looks utterly terrible. Also, I kind of hate the black outlines I've had to put around the character sprites so that they don't disappear into the background. Hopefully that'll be temporary.

    Open ##5455542