2026-04-03 14:55 UTC
@oddtail It's fairly common practice to write your own layer over another API. Overhead from that would be pretty minimal, if anything, even in languages that don't have zero-cost abstractions.
It's 100% not worth your time to chase micro optimizations things like that. The effort is better spent on making your game. Only start optimizing things when you have measurable performance issues.
Replies (0)
No replies.