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superfunc

@superfunc@mastodon.gamedev.place
mastodon 4.7.3
  • Open on mastodon.gamedev.place

video games @ yoyogigames
lapsed PLT dilettante

· interested in perf stuff, custom engines
· made Gun Trails for playdate (https://play.date/games/gun-trails/)
· prev: playstation, nvidia, netflix, disney, pixar

437 Followers
333 Following
22 Posts
Joined November 07, 2022
Ping:
Los Angeles / Tokyo
Open post
superfunc @superfunc@mastodon.gamedev.place
· 3w ago

a haiku for my co-workers and their lil guy

why use protobufs
I am drowning in garbage
claude you stupid fuck

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 1w ago

the whole "use llms for testing / boring work" is a very revealing attitude.
the notion that things like tests and build systems weren't important has been around for a long time, and this suggestion is just a furtherance of that view on engineering. while we can't hold the entirety of other departments in our head, a healthy respect and value for what others are providing is essential to doing good work.

1/2

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 2w ago

why

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 1w ago

RE: https://mastodon.social/@gvwilson/117354597531440106

suprise pikachu face

--

related: just found a re-invented math library in some thing at work

in fucking python

jesus its cooked

Mastodon

Greg Wilson (@gvwilson@mastodon.social)

Ma et al 2026: "Do Coding Agents Reuse Existing Code or Reinvent the Wheel?" https://arxiv.org/abs/2609.35357 "An audit over 3,000 turns shows that agents progressively stop exploring relevant repository code, reuse their own history less even when it is fully in the workspace, and leave duplicated logic in 50.8% of task chains by turn 5 - all while pass rates barely move."

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 2mo ago

people are really out here developing an affection for a parasite because it

  • told them they are good and smart
  • told them they didnt need to write tests anymore

lmao

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 1w ago

happy MMP day

https://store.steampowered.com/app/4229200/Muchi_Muchi_Pork__PinkSweets_Boosted/

Save 10% on Muchi Muchi Pork! & PinkSweets Boosted on Steam
store.steampowered.com

Save 10% on Muchi Muchi Pork! & PinkSweets Boosted on Steam

Hardcore yet cute Danmaku shooting makes a grand comeback!

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 3w ago

I mean, at least its not just happening to us

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 3w ago

imagine, gzipping mesh data in ascii and spewing it up to bezos house of horrors, only to be slurped back and deserialized

lmao

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 3w ago

hot dealz 4 u

1$

https://play.date/games/gun-trails/

#playdate

Gun Trails for Playdate
play.date

Gun Trails for Playdate

Fast, frantic, shoot-em-up fun.

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 3w ago
thicc.horse

and: "LLMs, GCC" - Thicc Horse

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago
Replying to
moreover, good systems are often not huge in terms of LOC, and even when they are, that code has been layered in over decades, with a wealth of in house knowledge spread across the engineers. adding thousands of lines per day feels like a good way to exponentially reduce the debuggability of a system, and the sanity of the remaining engineers
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago

RE: https://grrl.me/@soph/116508426964266127

lmao, lol

grrl.me

Sophia J. Turner: "It's been time to get off of vscode for a while, …" - grrl.me

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago
Replying to
@deech@mastodon.social "well run out of money or get consumed by a megacorp before we have to debug, dont worry"
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 7mo ago
Replying to
@Doomed_Daniel@mastodon.gamedev.place @distractal@hachyderm.io reminds me of a VP I had who consistently would say, "im in it with you guys, my name is on the line too" like, brother, I got rent to pay you drive a jag to work fuck outta here
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago
Replying to
@TomF@mastodon.gamedev.place casually just reminding me of my unreachable dream cars haha
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago
Replying to
@soph@grrl.me you're not alone, Sophia. its really hard seeing the cognitive dissonance in people I really respect and cherish as well. appreciate your willingness to speak up
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago
Replying to
@enhancedscurry does this compile under msvc?
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 5mo ago
Replying to
@enhancedscurry I figured, looks like a really cool piece of work! I was just tickled at it being released from msft and probably not working under msvc (totally understand though, my codebase gave up on it a while ago to use clang/gcc extensions as well like __cleanup)
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 1w ago

RE: https://mastodon.social/@pervognsen/117365645321394081

louder for the people in the back

Per Vognsen (@pervognsen@mastodon.social)
Mastodon

Per Vognsen (@pervognsen@mastodon.social)

Attached: 1 image Trying to kill the myth of immediate-mode UI being power inefficient. That's with a blinking cursor with a 1s blink interval which stops blinking after 10s of inactivity. So it's 1 non-idle frame per second when blinking and 0 when not blinking, hence the 0.6/s number.

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Open post
superfunc @superfunc@mastodon.gamedev.place
· 2w ago

Brutal, they just announced the 343 to halo studio transition at last years world championship.

https://www.digitalfoundry.net/news/2026/09/report-activision-takes-over-halo-sea-of-thieves-age-of-empires-as-more-huge-layoffs-hit-xbox-studios

digitalfoundry.net
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Open post
superfunc @superfunc@mastodon.gamedev.place
· 3w ago

when I see LogCook failures in my inbox

https://www.youtube.com/watch?v=31g0YE61PLQ

The Office- Michael Scott No God No

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